Next.js is a popular React framework that makes it easy for developers to build server-side rendered web applications. In this blog, I’ll discuss how I use Next.JS in my word game application.
One of the main reasons why I’m using Next.js for this project is to learn about server-side components. With server-side rendering, the performance of the word game is improved by pre-rendering pages that speeds up the load time from the server and sending them to the client.
Creating Routes with Next.js
Next.js has a directory-based routing system that makes it easy to create and manage routes. I can create a new page by creating a new file in the “pages” directory. For example, if I want to create a “home” page, I can create a file called “index.js” in the “pages” directory. Similarly, to create a “contact” page, I can create a file called “contact.js” in the “pages” directory.
Adding Images in Next.js
Next.js uses the “next/image” component to optimize images for performance. This component automatically resizes and optimizes images based on the device size and screen resolution. To use the “next/image” component, I need to provide an image URL and configure its properties. The image URL can be either an absolute URL or a relative path to the image file in our project. Next.js also provides a configuration object that can be uses to customize the image properties. I can configure properties such as the image size, quality, and layout.
Creating Sample Audio Files
For this project, I create a couple sample audio files using QuickTime and GarageBand. I can create a new audio file in GarageBand, make some edits, and export it as an MP3 or M4A file. MP3 is a more widely used format, but M4A is a higher quality format that is compatible with Apple devices.
Handling Audio Files in Next.js
I have now completed Phase I of the project and will be moving on to Phase II, which involves the creation of the server and database. Please stay tuned for more updates.